[MISC] Theory:SC hasn't removed dead basses. It's a side effect of town halls not giving a free shield anymore.
3:55 AMI've seen a lot of people on here claim that Supercell is hiding inactive bases that have collectors full of loot. I don't think that was ever their intention, but rather a side effect of the last update and how bases are added into the queue to get attacked.
Here's how it worked before. You go on and attack, get a bunch of loot, leave a bunch of resources in your storages (because you know you'll get a free shields 95% of the time), log off, have someone snipe you, let your collectors fill up for 12 hours but make sure to log on before you shield runs out to collect it. If you didn't log on in time somebody would usually come and do a collector raid.
Your base would have been put into the queue twice. The first time when you drop your shield to attack, and again when it ran out after getting snipped. You would get attacked pretty quick each time. If you left your base inactive for a while you would get attacked roughly every 12 hours by someone doing a collector raid.
Now what's happening is that most people are going on to attack, lose their shield, get some loot, spend most of it, log off and have nobody attack them if they didn't have much loot showing. They would fall down the queue pretty fast. After 12 hours their collectors would be as full as before the update, but because nobody gave them a shield from sniping they won't be bumped to the top of the queue when their shield runs out! They'll keep falling further and further down.
This also explains why people are finding amazing loot in their revenge list. Those people have dropped so far down the queue that nobody will find them by nexting. So their collectors fill up to full. You can find them using the revenge attack, bypassing the queue entirely.
It might also explain golden hour. When there's an updated the queue gets refreshed and people are added in randomly, or by some other method. So the full collectors that slipped through to the bottom of the queue get put back into the mix.
I don't know if any Supercell programmers are on here, but I'd wager that their queue system is a first in first out design. If anyone knows more or has any other ideas I'd love to hear them.
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